2023.03.24 07:40 DOOMISHERE Need Help..
![]() | submitted by DOOMISHERE to battlefield2042 [link] [comments] |
2023.03.24 07:32 dyfutjdh 办科罗拉多大学博尔德分校毕业证,Q微2026697758办CU-Boulder成绩单/办CU Boulder硕士毕业证University of Colorado Boulder fake Diploma Degree Transcript
2023.03.24 05:36 xzoso100215 Is this an acceptable overclock for a 10700K?
![]() | First pic is while running Cinebench R23 for about 8-10 minutes, second is during 3DMarks Time Spy Extreme CPU test. New to overclocking. All I know is 1.4v on vcore is too much. submitted by xzoso100215 to overclocking [link] [comments] |
2023.03.24 05:16 pltyz How strong does my lower body need to be to prevent excessive soreness from climbing?
2023.03.24 05:00 Metagross10048 Just bought a celebrations dark sylveon box and pulled this. I’m told charizard is one of the more sought after cards from this set, is that true?
![]() | submitted by Metagross10048 to PokemonTCG [link] [comments] |
2023.03.24 03:30 DyslexicHeart323 🚍 2023 Tour Dates 🎸 [🎫 links, rsvp, chat shows!]
DATE - CITY | VENUE | TICKETS | RSVP |
---|---|---|---|
4/13 - Destin, FL | Club LA (Thursday) | Ticketweb | Facebook : Last.fm |
4/14 - Ponte Vedra,FL | Ponte Vedra Concert Hall (Friday) | ticketmstr | Facebook : Last.fm |
4/15 - Ft. Lauderdale, FL | Tortuga Music Festival (Saturday) | official site | Facebook : Last.fm |
4/17 - Charleston, SC | Charleston Music Hall (Monday) | ticketmstr | Facebook : Last.fm |
4/18 - Charlotte, NC | Neighborhood Theatre (Tuesday) | venue site | Facebook : Last.fm |
4/19 - Winston-Salem, NC | The Ramkat (Wednesday) | Etix.com | Facebook : Last.fm |
4/21 - Chattanooga, TN | Walker Theatre (Friday) | on sale-ticketmstr | Facebook : Last.fm |
4/22 - Marion, IL | Marion Cultural and Civic Center (Saturday) | Etix.com | Facebook : Last.fm |
4/23 - Fort Wayne, IN | Clyde Theatre (Sunday) | Etix.com | Facebook : Last.fm |
4/25 - Detroit, MI | The Fillmore Detroit (Tuesday) | Livenation | Facebook : Last.fm |
4/26 - Carmel, IN | The Palladium (Wednesday) | venue site | Facebook : Last.fm |
4/28 - Greensburg, PA | The Palace Theatre (Friday) | Venue site | Facebook : Last.fm |
4/29 - York, PA | Appell Center (Saturday) | Venue site | Facebook : Last.fm |
4/30 - Charlottesville, VA | Paramount Theatre (Sunday) | Venue site | Facebook : Last.fm |
DATE - CITY | VENUE | TICKETS | RSVP |
---|---|---|---|
5/1 - Alexandria, VA | The Birchmere (Monday) | [SOLD OUT] | Facebook : Last.fm |
5/2 - Albany, NY | Hart Theatre at the Egg (Wednesday) | venue site | Facebook : Last.fm |
5/4 - Burlington, VT | Flynn Center (Thursday) | venue site | Facebook : Last.fm |
5/5 - Beverly, MA | The Cabot (Friday) | ticketmstr | Facebook : Last.fm |
5/6 - Plymouth, NH | The Flying Monkey (Saturday) | Venue site | Facebook : Last.fm |
5/7 - Greenwich, CT | Greenwich Odeum (Sunday) | [SOLD OUT] | Facebook : Last.fm |
5/9 - Ridgefield, CT | Ridgefield Playhouse (Tuesday) | Venue site | Facebook : Last.fm |
5/11 - Asbury Park, NJ | The Stone Pony (Thursday) | [SOLD OUT] | Facebook : Last.fm |
5/12 - Poughkeepsie, NY | Bardavon (Friday) | ticketmstr | Facebook : Last.fm |
5/13 - Long Island, NY | Mayday Music Festival (Saturday) | ticketmstr *w/Blues Traveler | Facebook : Last.fm |
JUNE 16 - Chicago, IL | Winnetka Music Festival (Friday) | Official site | Facebook : Last.fm |
JULY 30 - Cape Cod, MA | Payomet Performing Arts Center (Sunday) | Venue site | Facebook : Last.fm |
DATE - CITY | VENUE | TICKETS | RSVP |
---|---|---|---|
8/1 - Waterville, ME | Waterville Opera House (Tuesday) | venue site | Facebook : Last.fm |
8/2 - Bar Harbor, ME | 1932 Criterion Theatre (Wednesday) | ticketmstr | Facebook : Last.fm |
8/4 - Rochester, NY | Lincoln Hill Farms (Friday) | tixr.com | Facebook : Last.fm |
8/5 - Bensalem, PA | Xcite Center at Park Casino (Saturday) | on sale 3/24-axs | Facebook : Last.fm |
8/6 - Morristown, NJ | Mayo Performing Arts Center (Sunday) | venue site | Facebook : Last.fm |
8/8 - Buffalo, NY | Asbury Hall (Tuesday) | tixr.com | Facebook : Last.fm |
8/10 - Kent, OH | The Kent Stage (Thursday) | etix.com | Facebook : Last.fm |
8/11 - Marysville, OH | All Ohio Balloonfest (Friday) | official site | Facebook : Last.fm |
8/12 - Midland, MI | Midland Center for the Arts (Saturday) | venue site | Facebook : Last.fm |
8/14 - Madison, WI | The Barrymore Theatre (Monday) | ticketmstr | Facebook : Last.fm |
8/15 - Des Moines, IA | Hoty Sherman Place (Tuesday) | ticketmstr | Facebook : Last.fm |
8/16 - Iowa City, IA | The Englert Theatre (Wednesday) | venue site | Facebook : Last.fm |
8/17 - Kansas City, MO | Uptown Theatre (Thursday) | ticketmstr | Facebook : Last.fm |
8/19 - Sioux City, IA | Hard Rock Hotel & Casino (Saturday) | venue site | Facebook : Last.fm |
8/21 - Boulder, CO | Chatauqua Auditorium (Monday) | venue site | Facebook : Last.fm |
8/23 - Aspen, CO | Belly Up Aspen (Wednesday) | venue site | Facebook : Last.fm |
9/29-10/1 | Ocean's Calling Festival | venue site | Facebook : Last.fm |
2023.03.24 02:02 ackcr Whats is the value of my card?
![]() | submitted by ackcr to PokemonCardValue [link] [comments] |
2023.03.24 01:16 shojimeguro My Laptop never reached Max TGP as advertised even in stress test?
![]() | submitted by shojimeguro to GamingLaptops [link] [comments] |
2023.03.23 23:55 VICXIII I've done and fuck up! Chapter 43 part 2
2023.03.23 23:01 CALIIDOTO23 Directions to the general area of the first clue
2023.03.23 22:22 FlipperN37 I make dumb builds so you don't have to! Part 5: Barbarian
2023.03.23 21:18 PokeMixelecti If there was a Sonic Unleashed re-released.
![]() | submitted by PokeMixelecti to SonicTheHedgehog [link] [comments] A console version of the 2008 video game Sonic Unleashed with improved graphics is called Sonic Unleashed Worldwide. The modified Sonic Unleashed has features from both the Wii/PS2 and Xbox 360/PS3 versions. Made by me: Sonic Unleashed Worldwide by Sowells on DeviantArt Console Differences and Overall Gameplay (There are a lot of changes and additions, so you can just skim through them): 1) The stages in the Worldwide version contain both the wider pathways and more numerous alternate routes of the Wii/PS2 edition and the Xbox 360/PS3 edition's faster-paced action, better lighting, and tighter pathways. Uses the same "Hedgehog Engine" as the 360/PS3 version, which generates CGI-quality graphics in-game and bounces light off everything on screen. 2) The Worldwide version, like the Xbox 360/PS3 versions, includes interactive, explorable hub worlds and town stages. 3) Chip speaks and reads the phrases on the screen in both the Wii/PS2 and the Worldwide versions when the player enters a specified portion of the stage, even though you can still walk about while playing in the Worldwide version. The game's options screen allows players to enable or disable the purely optional function. 4) The reticle in the Worldwide version changes from green to red when making a homing strike against an adversary or an object. 5) The Mazuri and Empire City stages were deleted from the Wii/PS2 version (with the exception of Mazuri's boss, the Egg Beetle), but they were included in the Xbox 360/PS3 version. These have now been incorporated to the Worldwide edition. 6) Tornado Defense stages and Egg Cauldron bouts, which are missing from the Wii/PS2 version, are present in the Xbox 360/PS3 and, as of recently, the Worldwide version. 7) Sonic comes equipped with all of his powers in the Wii/PS2 version of the game, but not in the Xbox 360/PS3 or the Worldwide versions. Nonetheless, just like in the Wii/PS2 version, Sonic will acquire his other skills in the instructional levels one through three of the Worldwide version. 8) In the Wii/PS2 version, the Sonic Boost lasts for two to three seconds. Filling it up requires acquiring rings, drifting, and completing Action Chains. One square of the bar is used for each boost, and by accumulating rings, the bar can be increased from three bars to six bars. Sonic's top speed and the Sonic Boost gauge, which cannot be permanently ramped up, are controlled by the rings acquired during the stage. Each time Sonic is hurt, one bar of his boost is lost. The Xbox 360/PS3 and now the Worldwide version allow them to go through the game by improving their level. Rings can be gathered to fill it as it operates continuously. The bar can also be extended by leveling it up. 9) Spin Dash is available in the Wii/PS2 and Worldwide game versions. When Sonic is mid-boost, he always spins when he encounters a speed pad. In addition, if the player presses the boost button at the beginning of the level just before the countdown expires, Sonic will not only start the level with a Spin Dash but also gain one free boost. If the player presses the button too late, Sonic will briefly trip and fall. 10) In contrast, the Xbox 360/PS3 version's Gaia Gates are circular teleportation platforms that unleash luminous spheres of light. The Gaia Gates on the Wii/PS2 and the Worldwide version, however, are massive structures resembling temples with numerous doors inside. Each of these Gaia Gates has a unique theme that corresponds to the continent it represents (Holoska's is coated in ice, while Adabat's is overgrown in flora). 11) Sonic the Werehog's ranking is based on level-up orbs, completion time, and the number of rings earned in the Wii/PS2 versions, and its poorest rank is C. In comparison, Sonic's ranking in the Xbox 360/PS3 and now the Worldwide version is based on score, and its poorest ranking is an E. 12) In both the Xbox 360/PS3 and the Worldwide versions, Eggmanland is one long stage where Sonic changes forms. The daytime stage and missions open the Wii/PS2 version, followed by five night levels. 13) While running next to a wall, Sonic goes either slightly inclined upwards (Xbox 360/PS3) or completely perpendicular to the wall (Wii/PS2 and the Worldwide version). 14) In various real-time combat scenes, Sonic will Homing Attack or Air Boost his target, depending on whether the scene is in the Wii/PS2 version, Xbox 360/PS3 version, or Worldwide version. 15) There are fewer voice clips in the Sonic for Wii/PS2 game. In contrast to the Xbox 360/PS3 version and the Worldwide version, he only has one clip for boosting. 16) The levels in the Xbox 360/PS3 and Global versions of the game are substantially longer and more difficult, but the levels and gameplay in the Wii/PS2 version are much shorter and simpler. The day stages only have three acts for each continent in the Xbox 360/PS3 version. 17) In the Xbox 360/PS3 version, Sonic seems to slow down when he begins to side scroll, yet in the Wii/PS2 and worldwide versions, Sonic keeps his speed. 18) The Star Points or Checkpoints occur in both the daytime and nighttime acts in the Xbox 360/PS3 and Worldwide versions. The Wii/PS2 versions' daylight Time Attack missions are the only ones where the Star Posts, which add time, can be found. 19) In the Wii/PS2 versions, stage progression is mission-based, similar to the Sonic Storybook Series (especially the daytime phase; the Werehog's missions are entirely optional, aside from tutorials). Before returning to the day stage repeatedly with a different objective, Sonic must first complete it once normally on each continent he travels to. Although there are tasks for both Sonic and the Werehog in the Xbox 360/PS3 version, they are purely optional. Both stage progressions are seen in The Worldwide. 20) Item capsules were a component in main-series Sonic games prior to Sonic Lost World and the Worldwide release of Sonic Unleashed. There is extra Gaia force, Unleashed force, or hidden bonuses in these hidden objects in the night stages. Only the daytime portions have hidden extras. These could have unlocked objectives in Gaia Gates, extra lives, or secret extras. 21) The Wii/PS2 version does not have the option to skip cutscenes, while the Xbox 360/PS3 and the Worldwide versions do. 22) The in-game language can be altered in both the Wii/PS2 and Xbox 360/PS3 and Worldwide versions of the game, although in the Wii/PS2 version, just the in-game text is affected; in the latter two, both the text and voice acting are. 23) Sonic and Chip's bonus scene from Chun-Nan is present in both versions of the game and is now accessible in the Worldwide version, unlike Holoska and Adabat's additional cutscenes, which are exclusive to the Xbox 360/PlayStation 3 version of the game. 24) Sonic appears to run more quickly in the nighttime portions of the Wii/PS2 and the Worldwide versions compared to the Xbox 360/PS3 version. In contrast to earlier versions, the Worldwide version shows that the Werehog may damage items when it collides with them and that its speed seems to be more manageable. The "aura" of his attacks on the Wii/PS2 version is blue (as well as red, green, and yellow), while it is purple (as well as red, green, and yellow) on the Xbox 360/PS3 and the Worldwide edition. It's interesting to note that when Sonic enters his Unleashed Mode, the auras change color to blue in both the Xbox 360/PS3 and Worldwide versions of the game. 25) The Evil Flowers, Power Masters, Dark Eels, and Cure Masters are exclusive to the Xbox 360/PS3 version, whereas the Red Nightmares, Spikes, Dark Masters, Red Titans, and Red Deep Nightmares are exclusive to the Wii/PS2 version. They all appear in the Worldwide version alongside the regular Dark Gaia minions. 26) In the Wii/PS2 version, only one button may be pressed at once; however, in the Xbox 360/PS3 and the Worldwide versions, all buttons may be pressed simultaneously. 27) The Egg Beetle fight stage is designed differently depending on the platform; from a 2D perspective, the Wii/PS2 and Worldwide versions go to the right, while the 360/PS2 versions move to the left. The Worldwide version contains the same boss strategy and difficulty as the Wii/PS2 version: He attacks by hurling explosive boxes that frequently travel directly in Sonic's path as they flip over once. He deactivates his shield when he conducts his bite attack. Either boost into the cockpit for damage or homing attack it. In the 3D section, he will fly, so boosting is advised. If the player has enough boosts, they can hit him up to three times. The player cannot combo him if he uses a homing attack because he won't go flying, but he will still take damage. Three missiles will be fired when the level switches to a 2D perspective. To avoid being hit, the player must timing their jump to correspond with the order in which the missile engines fire. Then, when the player is in front of him, the Egg Beetle will prepare for another attempt to crush him with its flame claws. It bites twice rather than once when it is on the verge of defeat. When his shield is down, the player must use a Homing Attack to attack it. If the player boosts, the player sustains damage instead of the Egg Beetle and must repeat the entire cycle. You'll return to the 3D perspective after hitting him with a homing attack. Use the same strategy as before to defeat him. 28) The Egg Devil Ray is controlled by Eggman in the Wii/PS2 version, however the Xbox 360/PS3 and worldwide versions use what appears to be Orbot and the Little Fighter robots, which can be seen in a couple Werehog stages. However, the Wii/PS2 version's boss strategy and level of difficulty are included in the Worldwide version: During the battle, the camera occasionally changes perspectives (3D, 2D, overhead) (3D, 2D, overhead). The Egg Devil Ray uses various attacks during these phases, hence this shift in viewpoint requires a change in strategy. The Egg Devil Ray begins by shooting a few lasers. Before removing its shield, it will eventually begin to fire all of its lasers. After that, the player must use a homing attack or a Sonic boost. It will then convert to a 2D perspective. The Egg Devil Ray will then discharge four lasers in a circular pattern along with a fifth laser to serve as a barrier for the Egg Devil Ray. Sonic must avoid the lasers and damage it with a homing attack. The camera will then return to its 3D perspective. Repeat this process until the shield is taken down. The perspective will change to an above view. In addition to its standard attacks, the Devil Ray also fires small fireballs when engaged in 3D battle. When the shield is down, the player should leap over them and boost into the Egg Devil Ray. A 3D perspective, a 2D perspective, and finally an above perspective will be used from that point on. To defeat the Egg Devil Ray, each of these strategies must be used repeatedly. 29) The Egg Lancer in the Xbox 360/PS3 and the Worldwide versions adopts certain boss features seen in the Wii/PlayStation 2 version, including the inability to attack the boss again and the use of more traps and attack methods: To begin, the Egg Lancer fires missiles that create fire pillars. Avoid it while gathering rings. It will extend its claws and become vulnerable to attack if the player restarts the battle. Then, with the camera centered above Sonic, it will follow the track up and turn sideways. A zigzag pattern of lasers is fired by the Egg Lancer while it is hiding behind the floor. Then, when the floor ends at a mountain side, Sonic will confront the Egg Lancer. The rock wall will then be slammed, causing rocks to fall. Alternately, the player can run directly beneath the Egg Lancer's claws and miraculously avoid damage; nevertheless, when a rock strikes the Egg Lancer, its claws will suddenly open. Boost into it to damage it if the player finds themselves in a tight situation. Sonic will then tumble to the track below as the course curves downward. The Egg Lancer will continue using the same method it did with the Egg Devil Ray on this track as the camera zooms overhead. In this stage, the player may hit it up to two times. After this, the player must perform a Real-Time Interaction to jump along the pads; if successful, they will deal two hits' worth of damage. If the player fails, Sonic will perish, and the battle will restart from the beginning. The Egg Lancer will then repeat its strategy once Sonic falls through a hole and returns to the beginning. 30) In all versions, the boss battle with the Dark Phoenix is the same, although in the Worldwide version, the Dark Phoenix has new attacks to use in the fight: The Dark Gaia Phoenix begins by firing numerous feathers at Sonic while homing them in. It will then turn around and land in a fiery earthquake. His new attacks involve swooping overhead, pelting the stage with fireballs, and setting his wings on fire to create fire twisters. Jump up to one of the platforms and hurl a water barrel at the boss when he charges up for a more powerful attack. He'll lose his fire aura and get so worn out that he'll have to land in the center of the arena to rest and relight, which will present you with an opening to launch an attack. The Dark Gaia Phoenix will unleash feathers that could hit Sonic and possibly damage the water barrel if you do not toss a water barrel at him. Then a button sequence will start, allowing you the option to inflict further damage on him. Each time you reduce his health by a third, you need one more water barrel to put out his fire aura. He will collapse following 3 attack sequences. 31) The boss battle with the Dark Moray from the Wii/PS2 and Worldwide versions is unchanged: The player's initial objective is to take down Dark Moray's shield, which is placed at the start of the battle and will instantly freeze Sonic if he touches it. Sonic must avoid Deep Nightmares, Red Nightmares, Dark Moray's ice balls, Killer Bees, and four pairs of shield generators while completing this task. Sonic can leap on it and attack Dark Moray directly once the shield is destroyed. It will then launch a number of attacks, including as ice breath, ice balls, and smashing its head down to spin it around. In particular, its ice blast has the ability to freeze Sonic. The player must repeatedly hit Dark Moray until it spits out three ice canisters in order to beat it. Then, in order to attack Dark Moray's abscesses, Sonic must pick up a canister and hurl it at it in order to freeze it. It is simpler to strike the initial abscess (on its belly). Sonic might have to use a mid-air assault to take out the second abscess (on its back). The player has to wait for Dark Moray to use the third assault before freezing it so Sonic can hit the third abscess (on its forehead). Sonic will be forced off the stage after destroying one of the abscesses while the shield is up. Dark Moray will be vanquished after performing out the previous technique three more times. 32) Only the Dark Guardian has a pre-battle cutscene in Sonic Unleashed's Wii/PS2 version until the game's 30th port. Sonic Unleashed's Dark Guardian has a different height depending on the version you play; in the Xbox 360/PS3 version, it is almost the same height as Sonic the Werehog, but in the Wii/PS2 and Worldwide versions, it is almost as tall as a Titan. Taking on the Dark Guardian one-on-one is the only way to beat this boss. It can reach out and punch Sonic with its arm. It will swing its hammer all about as Sonic is stunned when the player fistfights with it. Dark Guardian is also capable of making swift escapes. After some time, it will teleport to the opposite end of the arena and bash its hammer down, setting off lightning strikes across the field and replenishing its Vitality Gauge. The player will take more damage than usual if they dash over to attack. Dark Guardian will throw Sonic into the air if the player fails. However, if the player chooses the appropriate button, Sonic will avoid the hammer blow and kick the Dark Guardian in the neck. If they fail, Sonic will be hit with the hammer. Dark Guardian will charge a blast that deals a lot of damage as soon as the player touches the ground. The player will be able to dodge it if they use proper time. If they fail, the player should suffer severe damage. 33) The boss battle against the Egg Dragoon is still the same, but in the Worldwide release, the battle adopted several elements from the Egg Dragoon battle in Sonic Generations, as well as the robot adapting the similar features and strategies, like firing rapid ice blasts and freezing waves from the ice cannons on its feet: Simply attack whenever you get the chance after the battle starts. The Egg Dragoon can only be injured by striking the luminous blue spot on its chest. Dash around on the edge of the platform when it is firing its cannon to get as many hits in as you can. The next Real-Time Interaction starts once the player has increased the Egg Dragoon's health past the top of its health meter. The chance to attack the Egg Dragoon will be lost if the Real-Time Interaction is unsuccessful. After completing the Real-Time Interaction, Eggman will use the Drill Attack to destroy the platform, knocking Sonic to the ground. Avoid gunfire by moving around, picking up Rings, and landing on the following platform. To defeat the Egg Dragoon, repeat the technique three times. 34) Super Sonic battles Perfect Dark Gaia alone in the Wii/PS2 version of the game whereas the Gaia Colossus battles Perfect Dark Gaia alongside Super Sonic in the Xbox 360/PS3 version. Both versions of the final boss' gameplay are combined in the Worldwide version (which includes both the Dark Gaia and Perfect Dark Gaia sections): Chip directs the Gaia Colossus to fly towards Dark Gaia from a distance to begin the actual fight in the first phase of the battle. Dark Gaia attempts to stop him during this time by hurling enormous molten rocks that can be smashed by the Gaia Colossus' punch and blasting a laser from its mouth that cannot be avoided and must therefore be guarded to reduce damage. When you reach Dark Gaia, the real battle begins, which is similar to the Wii/PS2 port's phase. The player must engage in combat when Dark Gaia begins to strike since he is shielded by an invisible barrier that blocks attacks. Dark Gaia will have signalled both of its strikes before the fight even begins, allowing the player time to get ready. The player only needs to move the controls in the direction of the punch. Simply throw a punch to get the upper hand before Dark Gaia raises its barrier. Dark Gaia frequently attacks with powerful combos. To successfully avoid the barrage of strikes, the player will need to respond rapidly. Whenever it pauses between attacks, use the Gaia Colossus to strike back. Dark Gaia sometimes tries to wrestle the Gaia Colossus. The player must follow the onscreen instruction in a final effort to escape if they do not pull the control stick back quickly enough to escape its grasp. Gaia is knocked back by the fatal blow, but the fight is far from over. It reaches out with his enormous claws and grabs the Gaia Colossus in a desperate attempt to survive. In the second phase, the player must guide Sonic through the ruined Gaia Temples while dodging Dark Gaia's tendrils and attacks. Leap over the hit zone to avoid Dark Gaia's Dark Energy Blasts. Sonic is launched toward Dark Gaia's exposed eye by a glowing ramp. Before moving on to the second and third eyes, the player must successfully complete three onscreen button presses in order to destroy the first eye. Next comes the final battle. Multiple phases from both game ports are combined to fight Perfect Dark Gaia in the game's final phase. In this game, the player takes control of Super Sonic, whose only attack is the Super Sonic Boost. In contrast to past boss fights in the Sonic series, Super Sonic has a life gauge instead of a ring count. This gauge fills up as you collect Rings and runs out when you get struck by flying boulders or Perfect Dark Gaia's attacks. The player will lose a life if Super Sonic's life bar is completely empty. Perfect Dark Gaia initially creates a shield that Super Sonic cannot penetrate. As they charge towards Perfect Dark Gaia in the beginning, the players must avoid rocks and energy orbs. Since there won't be any more Rings available until Sonic reaches Perfect Dark Gaia, it is also important to collect as many Rings as you can to fill up his life gauge. Super Sonic and Chip (as the Gaia Colossus) will arrive at the shield after avoiding the rocks. Chip breaks through the shield to divert Perfect Dark Gaia, and Super Sonic has to take out the shield's source, which is depicted by the serpent heads that sprout from the shield. By continually boosting into these heads, the player can destroy them, but they must be careful of the nearby rocks, which will inflict damage on Super Sonic. Since Chip also has a life gauge, the shield must be taken out before Chip's gauge runs out or they lose a life. Occasionally, as Chip falls, Perfect Dark Gaia begins to attack Super Sonic through the force field. Here, it mostly fights Super Sonic with a powerful laser or by sending flaming rocks his way with what appears to be telekinesis. However, Chip will eventually reappear and divert the player's attention from Perfect Dark Gaia once more. After the shield has been destroyed, the player moves on to the second phase, which features cinematic gameplay. Perfect Dark Gaia uses its six arms to capture Chip here. By hitting a button during a Real-Time Interaction, Super Sonic enters the fight to save Chip by boosting into all six of his arms. Chip is then let free, leaving Perfect Dark Gaia in pain. In the last phase, the player continues to control Super Sonic as he soars in front of Perfect Dark Gaia. The player can use Turbo Boost and Deflect to dodge the monster's projectiles and move about the screen while engaged in combat. The player must gather floating rings in order to charge the Boost Gauge and utilize the Super Sonic Boost to hit each of Perfect Dark Gaia's eyes once in order to beat this boss. The Super Sonic Boost can be used once for every tenth Ring in the player's control, but using it also results in Super Sonic of 10 Rings. As the player moves toward Perfect Dark Gaia's still-open eyes to collect Rings, a red target reticle that signals an opening will appear in front of each of those eyes. The roar of Perfect Dark Gaia likewise creates such an opening. The player directs Super Sonic as he flies in the direction of an eye after using the Super Sonic Boost. The player wounds the eye and repeats the process if the attack successfully hits. However, as the attack on the eyes progresses, meteors begin to appear. Make an effort to predict their course and adjust your actions. Super Sonic takes damage and cancels his attack if he is hit. Perfect Dark Gaia will primarily use its claws to fight during the battle. An onscreen faint slash that shows the location of the attack flashes as the beast cocks its arm back. The faint slash is swiftly followed by the actual attack, so move quickly to dodge it. As the player hits more of Perfect Dark Gaia's eyes, it will slash more quickly and use all six of its claws at once. Move swiftly to the center of the screen to evade the latter attack. Perfect Dark Gaia will eventually begin shooting energy projectiles at Super Sonic as well. To redirect the shot back at the source, follow the onscreen button prompts as they appear. By doing so, Dark Gaia will be temporarily stunned, allowing the player to gather rings and aim for its remaining eyes. Perfect Dark Gaia will unveil its core and significantly larger eye after striking six eyes. Perfect Dark Gaia is finally vanquished after striking this eye. |
2023.03.23 21:05 loves_being_that_guy Google bard and ChatGPT's responses to a traveling salesman problem
![]() | submitted by loves_being_that_guy to ChatGPT [link] [comments] |
2023.03.23 20:22 americancoconuts North Lake Tahoe is a horrible place to vacation, don’t waste your time/money.
2023.03.23 19:56 Nixx_Mazda World's Largest Sitka Spruce - Quinault Rainforest in Washington (pictures don't do it justice, it's pretty big)
![]() | submitted by Nixx_Mazda to Forest [link] [comments] |
2023.03.23 19:52 DiscoverDurham Things to Do in Durham this Weekend (Mar 23-26)
2023.03.23 19:44 kibbliebear [Live Setlist Thread] Thursday, 3/23/23 - 8:00pm ET - Roadrunner - Boston, MA
2023.03.23 19:10 Aj_aguayo Dreams come true!!
![]() | submitted by Aj_aguayo to pkmntcgcollections [link] [comments] |
2023.03.23 19:08 DCDRHH Happy Hour #303, Friday, MARCH 24 2023 at 6:00 at CONTINENTAL POOL LOUNGE
2023.03.23 18:12 Gunpowder77 Fantasy Academy with a mythical creature “zoo”
2023.03.23 11:30 agentofhermamora Pet free hotel chains in USA?
2023.03.23 06:16 AZGhost How did I do? Any improvements I can make?
submitted by AZGhost to overclockers [link] [comments]